Sci-Fi Vial Crate | PBR
One of my personal practice projects!
This time, I challenged myself to create interesting sci-fi forms without using any CAD software. It definitely took more time than a CAD workflow, but the result is a much cleaner and more optimized game-ready asset. It also saves a lot of time during retopology, UV unwrapping, and other optimization stages, which is why I wanted to further improve my traditional polygon modeling skills.
The base model was created using 3ds Max and Blender, the high-poly details were sculpted in ZBrush, and the texturing was done in Substance Painter.
I'm always pushing myself to improve my hard-surface workflow, and every personal project is another step forward.
If you like my work and would like to support me, feel free to leave a like or share your thoughts in the comments.
Thank you! 🙌